News posted by antirez

Doing the FizzleFade effect using a Feistel network

antirez 25 days ago.
Today I read an interesting article about how the Wolfenstein 3D game implemented a fade effect using a Linear Feedback Shift Register. Every pixel of the screen is set red in a pseudo random way, till all the screen turns red (or other colors depending on the event happening in the game). The blog post describing the implementation is here and is a nice read: http://fabiensanglard.net/fizzlefade/index.php

You  may wonder why the original code used a LFSR or why I'm proposing a different approach, instead of the vanilla setPixel(rand(),rand()): doing this with a pseudo random generator, as noted in the blog post, is slow, but is also visually very unpleasant, since the more red pixels you have on the screen already, the less likely is that you hit a new yet-not-red pixel, so the final pixels take forever to turn red (I *bet* that many readers of this blog post tried it in the old times of the Spectum, C64, or later with QBASIC or GWBasic). In the final part of the blog post the author writes:

The mythical 10x programmer

antirez 207 days ago.
A 10x programmer is, in the mythology of programming, a programmer that can do ten times the work of another normal programmer, where for normal programmer we can imagine one good at doing its work, but without the magical abilities of the 10x programmer. Actually to better characterize the “normal programmer” it is better to say that it represents the one having the average programming output, among the programmers that are professionals in this discipline.

The programming community is extremely polarized about the existence or not of such a beast: who says there is no such a thing as the 10x programmer, who says it actually does not just exist, but there are even 100x programmers if you know where to look for.

Redis on the Raspberry Pi: adventures in unaligned lands

antirez 211 days ago.
After 10 million of units sold, and practically an endless set of different applications and auxiliary devices, like sensors and displays, I think it’s deserved to say that the Raspberry Pi is not just a success, it also became one of the preferred platforms for programmers to experiment in the embedded space. Probably with things like the Pi zero, it is also becoming the platform in order to create hardware products, without incurring all the risks and costs of designing, building, and writing software for vertical devices.

The first release candidate of Redis 4.0 is out

antirez 295 days ago.
It’s not yet stable but it’s soon to become, and comes with a long list of things that will make Redis more useful for we users: finally Redis 4.0 Release Candidate 1 is here, and is bold enough to call itself 4.0 instead of 3.4. For me semantic versioning is not a thing, what I like instead is try to communicate, using version numbers and jumps, what’s up with the new version, and in this specific case 4.0 means “this is the shit”.

It’s just that Redis 4.0 has a lot of things that Redis should have had since ages, in a different world where one developer can, like Ken The Warrior, duplicate itself in ten copies and start to code. But it does not matter how hard I try to learn about new vim shortcuts, still the duplicate-me thing is not in my chords.

Random notes on improving the Redis LRU algorithm

antirez 421 days ago.
Redis is often used for caching, in a setup where a fixed maximum memory to use is specified. When new data arrives, we need to make space by removing old data. The efficiency of Redis as a cache is related to how good decisions it makes about what data to evict: deleting data that is going to be needed soon is a poor strategy, while deleting data that is unlikely to be requested again is a good one.

In other terms every cache has an hits/misses ratio, which is, in qualitative terms, just the percentage of read queries that the cache is able to serve. Accesses to the keys of a cache are not distributed evenly among the data set in most workloads. Often a small percentage of keys get a very large percentage of all the accesses. Moreover the access pattern often changes over time, which means that as time passes certain keys that were very requested may no longer be accessed often, and conversely, keys that once were not popular may turn into the most accessed keys.

Writing an editor in less than 1000 lines of code, just for fun

antirez 440 days ago.
WARNING: Long pretty useless blog post. TLDR is that I wrote, just for fun, a text editor in less than 1000 lines of code that does not depend on ncurses and has support for syntax highlight and search feature. The code is here: http://github.com/antirez/kilo.

Screencast here: https://asciinema.org/a/90r2i9bq8po03nazhqtsifksb

For the sentimentalists, keep reading…

A couple weeks ago there was this news about the Nano editor no longer being part of the GNU project. My first reaction was, wow people still really care about an old editor which is a clone of an editor originally part of a terminal based EMAIL CLIENT. Let’s say this again, “email client”. The notion of email client itself is gone at this point, everything changed. And yet I read, on Hacker News, a number of people writing how they were often saved by the availability of nano on random systems, doing system administrator tasks, for example. Nano is also how my son wrote his first program in C. It’s an acceptable experience that does not require past experience editing files.

Programmers are not different, they need simple UIs.

antirez 487 days ago.
I’m spending days trying to get a couple of APIs right. New APIs about modules, and a new Redis data type.
I really mean it when I say *days*, just for the API. Writing drafts, starting the implementation shaping data structures and calls, and then restarting from scratch to iterate again in a better way, to improve the design and the user facing part.

Why I do that, delaying features for weeks? Is it really so important?
Programmers are engineers, maybe they should just adapt to whatever API is better to export for the system exporting it.

Redis Loadable Modules System

antirez 501 days ago.
It was a matter of time but it eventually happened. In the Redis 1.0 release notes, 7 years ago, I mentioned that one of the interesting features for the future was “loadable modules”. I was really interested in such a feature back then, but over the years I became more and more skeptic about the idea of adding loadable modules in Redis. And probably for good reasons.

Modules can be the most interesting feature of a system and the most problematic one at the same
time: API incompatibilities between versions, low quality modules crashing the system, a lack

Three ideas about text messages

antirez 504 days ago.
I’m aboard of a flight bringing me to San Francisco. Eventually I purchased the slowest internet connection of my life (well at least for a good reason), but for several hours I was without internet, as usually when I fly.

I don’t mind staying disconnected for some time usually. It’s a good time to focus, write some code, or a blog post like this one. However when I’m disconnected, what makes the most difference is not Facebook or Twitter or Github, but the lack of text messages.

At this point text messages are a fundamental thing in my life. They are also probably the main source of distraction. I use messages to talk with my family, even just to communicate between different floors. I use messages with friends to organize dinners and vacations. I even use messages with the plumber or the doctor.

Redis 3.2.0 is out!

antirez 505 days ago.
It took more than expected, but finally we have it, Redis 3.2.0 stable is out with changes that may be useful to a big number of Redis users. At this point I covered the changes multiple time, but the big ones are:

* The GEO API. Index whatever you want by latitude and longitude, and query by radius, with the same speed and easy of use of the other Redis data structures. Here you can find the API documentation: http://redis.io/commands/#geo. Thank you to Matt Stancliff for the initial implementation, that was reworked but is still at the core of the GEO API, and to the developers of ARDB for providing the geo indexing code that Matt used.